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💡建议  Game insights and complaints from these days.
#1
I have been experiencing the game content on this server for 5 days, and now I have organized some complaints and suggestions as follows:
First of all, this game lacks novelty. Most players choose overseas servers mainly for the following reasons:
A convenient and efficient experience, covering aspects such as game progress advancement, gameplay experience, and personal account development. However, at present, you have set progress restrictions on many players who are willing to pay, which has caused dissatisfaction among most paying players.
A reasonable discount. Although this varies from person to person, it's like the same Coca-Cola being sold for 30 yuan in a hotel and 6 yuan in a convenience store. Players have a basic understanding of prices and will not agree to an excessive ratio like 1:20. The services you provide are in violation of regulations in China. Since players have taken corresponding risks, they should receive reasonable returns. I sincerely suggest setting the ratio to 1:10, which will be recognized by many players who have accepted this ratio. As for those players who don't agree, even if the ratio reaches 1:20, it's difficult to satisfy their greed.
This is a problem derived from the first point. Players are willing to spend money to achieve rapid growth, but what can they do after growing? They can't just stand on the street in a daze, which is obviously not the ultimate experience players want. In mature domestic servers, the fierce competition caused by slow progress and scarce resources is exactly the game fun that such players pursue. However, your server provides convenience but deprives players of this kind of experience. You can try to support two opposing guilds, with GMs acting as guild managers to organize "chase activities", and after the activities, give rewards, such as auctioning equipment, book pages, rare props, etc. every 15 or 30 days according to DKP contributions. Previously, the international server had similar services. They would invite players to participate in management and provide a small amount of remuneration (such as 100 - face - value gold rewards and auction props every week). You can learn from this model or innovate new ways to allow players to get such experiences. This is what you need to consider and is also a necessary measure to encourage players to improve their account strength for a long time. However, I personally like the PVE process and don't know much about PVP, so the relevant feedback I can provide is limited.
My personal expectations. The value of items in the dungeon is not high, but I still hope to obtain them by myself and complete the dungeon challenge relatively independently. At present, some mechanisms of the dungeon limit this, maybe my account strength is not enough to achieve this goal. I hope you can adjust the difficulty of PVE and the probability of obtaining props, such as increasing some probabilities and reducing some difficulties. I have planned to obtain the Jade Ink Jade Pendant, but even if I get it, it is still very difficult for me to complete the 12 - player dungeon alone, which is a problem I need to solve by myself. But I still hope you can increase the probability of obtaining some props and add new ways to produce some new props. Specifically, I hope that the last BOSS in the Village of Dusk can drop the book pages of "Heart - Freezing Formula" and "Toad Poison Skill", and Qingyun Fort can drop the book pages of "Hunyuan Skill" and "Blood Saber Classic".
Finally, it can be seen that you hope to provide a slow account cultivation process similar to the official server, and it can also be felt that your operation experience is still shallow. But please don't be influenced by too many rumors. Ideas that everyone agrees with are often mediocre and short - lived. I like this game, but the official server can't let me quickly get the PVE experience I want. My annual game time is limited, only one or two months, and I will go back to experience the games I played in my childhood every year.
Recently, the unauthorized domestic battle.net IMPK of "Diablo 2 Lord of Destruction" has been shut down in China. This game has been authorized to a domestic agent after screen optimization, so IMPK has to stop its service. It is suggested that you learn about it, and maybe you can get some inspiration from their operation.
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Game insights and complaints from these days. - by 男人四十 - 08-12-2025, 06:00 PM

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