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📢 Announcement Server Direction Preview: Tier 2 Start, Recharge Rates, and Key Changes
#1
(This is a repost from our Discord announcement, for those who can't conveniently access Discord)

Hello everyone ! While we wait for the official release, today we’d like to talk about our server’s orientation and direction. Starting Record:
Code:
Tier 2 Internal Skill
Duration: 2 weeks

We’re skipping Tier 1 Internal Skill, as it doesn't offer much engaging content. Tier 2 provides more variety and fun to explore. As for the duration, 2 weeks is a balanced choice — it gives PvE or casual players enough time to catch up, while also allowing our dev team more breathing room to ensure everything runs smoothly. Recharge Rate:
Code:
Currency              ~100 Gold
Chinese Yuan          20 RMB
Russian Ruble         227 RUB
Vietnamese Dong       73,000 VND
United States Dollar  2.8 USD
Euro                  2.4 EUR
Thai Baht             90 THB

Key Differences from the Official Servers We’ve developed an in-game auto system with some basic functions. Therefore, using third-party scripts or automation tools may result in a ban. Fire Washing Platform price reduced to 20 Gold → This makes the Dark Jade Treasure more accessible for free-to-play players. Life Skill and PvE players now play a bigger role in the game economy.
Code:
Workbench materials (e.g., Moonlight Brocade, Malachite) and Enchantment materials (e.g., Curse Stone, Green Lotus Jade)
→ will NEVER appear in the in-game gold shop (Y) or recharge events.

These items are only obtainable via:
-In-game events/ crafting yourself
-Purchasing from Life Skill or PvE players

Forbidden Instance: Easier to complete, easier to get item
Code:
-Removed the buff that made bosses invincible if the party did not include at least 3 different schools or sub-sects.
-Entry limit increased to 14 times per week:
+7 from base entries
+7 from online activity rewards (potentially more with other in-game activity)
-Item drop rate increased
-Exchange Shop (under development) may include:
+Flying Skills
+Blood Plum Dagger
+Pure Yang Sword
+Life Skill Materials...and more

Life Skills: Easier to lvl-up -Daily XP limit from Life Skills doubled -XP gained from mini-games and items is doubled. Reduced the time and effort required to grind daily and weekly missions: -Rewards from Hidden Sect, Sub-sect, and Jianghu Faction missions doubled Daily Coin limit for Cultivation doubled Online Cultivation Speed +100% Stolen Script limit increased from 500 → 1000 Focus: We prioritize combat gameplay. Other “hard-grind” mechanics that cannot be traded between players may be adjusted in the future for better balance. That's all for today. We'll talk about the Ancient Skill Set and Internal Skill Fragments in the next announcement.
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Server Direction Preview: Tier 2 Start, Recharge Rates, and Key Changes - by 9yinch - 08-07-2025, 02:02 PM

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