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| Game insights and complaints from these days. |
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Posted by: 男人四十 - 08-12-2025, 06:00 PM - Forum: Game suggestions | 游戏建议
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I have been experiencing the game content on this server for 5 days, and now I have organized some complaints and suggestions as follows:
First of all, this game lacks novelty. Most players choose overseas servers mainly for the following reasons:
A convenient and efficient experience, covering aspects such as game progress advancement, gameplay experience, and personal account development. However, at present, you have set progress restrictions on many players who are willing to pay, which has caused dissatisfaction among most paying players.
A reasonable discount. Although this varies from person to person, it's like the same Coca-Cola being sold for 30 yuan in a hotel and 6 yuan in a convenience store. Players have a basic understanding of prices and will not agree to an excessive ratio like 1:20. The services you provide are in violation of regulations in China. Since players have taken corresponding risks, they should receive reasonable returns. I sincerely suggest setting the ratio to 1:10, which will be recognized by many players who have accepted this ratio. As for those players who don't agree, even if the ratio reaches 1:20, it's difficult to satisfy their greed.
This is a problem derived from the first point. Players are willing to spend money to achieve rapid growth, but what can they do after growing? They can't just stand on the street in a daze, which is obviously not the ultimate experience players want. In mature domestic servers, the fierce competition caused by slow progress and scarce resources is exactly the game fun that such players pursue. However, your server provides convenience but deprives players of this kind of experience. You can try to support two opposing guilds, with GMs acting as guild managers to organize "chase activities", and after the activities, give rewards, such as auctioning equipment, book pages, rare props, etc. every 15 or 30 days according to DKP contributions. Previously, the international server had similar services. They would invite players to participate in management and provide a small amount of remuneration (such as 100 - face - value gold rewards and auction props every week). You can learn from this model or innovate new ways to allow players to get such experiences. This is what you need to consider and is also a necessary measure to encourage players to improve their account strength for a long time. However, I personally like the PVE process and don't know much about PVP, so the relevant feedback I can provide is limited.
My personal expectations. The value of items in the dungeon is not high, but I still hope to obtain them by myself and complete the dungeon challenge relatively independently. At present, some mechanisms of the dungeon limit this, maybe my account strength is not enough to achieve this goal. I hope you can adjust the difficulty of PVE and the probability of obtaining props, such as increasing some probabilities and reducing some difficulties. I have planned to obtain the Jade Ink Jade Pendant, but even if I get it, it is still very difficult for me to complete the 12 - player dungeon alone, which is a problem I need to solve by myself. But I still hope you can increase the probability of obtaining some props and add new ways to produce some new props. Specifically, I hope that the last BOSS in the Village of Dusk can drop the book pages of "Heart - Freezing Formula" and "Toad Poison Skill", and Qingyun Fort can drop the book pages of "Hunyuan Skill" and "Blood Saber Classic".
Finally, it can be seen that you hope to provide a slow account cultivation process similar to the official server, and it can also be felt that your operation experience is still shallow. But please don't be influenced by too many rumors. Ideas that everyone agrees with are often mediocre and short - lived. I like this game, but the official server can't let me quickly get the PVE experience I want. My annual game time is limited, only one or two months, and I will go back to experience the games I played in my childhood every year.
Recently, the unauthorized domestic battle.net IMPK of "Diablo 2 Lord of Destruction" has been shut down in China. This game has been authorized to a domestic agent after screen optimization, so IMPK has to stop its service. It is suggested that you learn about it, and maybe you can get some inspiration from their operation.
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| Reply to the following post |
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Posted by: 18909583558 - 08-12-2025, 04:39 PM - Forum: Game suggestions | 游戏建议
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You foreigners are so unwilling to spend money on games. You want to get everything in the game. You bunch of poor bastards, and you even scold the GM for giving us the ratio. Let me tell you, we Chinese don't want to play anymore, not because we are unwilling to spend money. We spend money just to beat you bunch of monkey idiots. But the GM is also a monkey, protecting you at every turn, so we can't beat you even if we spend money. It's okay, you are all in cahoots. We can play on the Chinese server. Do you dare to come?
GM and you are both monkeys, you know that, right? I hope you can band together and come to the Chinese server to beat us. At least our Chinese server is fair.
Lastly, I have a message for GM: your servers are trash, your planning is trash, your operations are trash, and your service is trash. A bunch of trash came together. I want to ask if you are a monkey.
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| IMPORTANT GM, Read. |
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Posted by: kalaf - 08-11-2025, 10:32 PM - Forum: Game suggestions | 游戏建议
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Why would you ban YYTB 99 set and allowing 18 dragon and chess? this is hilariously fucking annoying!
giving normal players 0% chance to play and giving chinese 80% discount gold..
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| 一点建议,希望采纳 |
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Posted by: JYSF979430057 - 08-11-2025, 03:57 PM - Forum: Game suggestions | 游戏建议
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真的很遗憾,这个私人服务器掌握在你们这个团队手里,你们并没有理解和掌握这个游戏的核心玩法,以及做为一个私人服务器应该以什么样的运营方式来吸引并留住玩家,前面我有给你们提及过,但是看样子你们并不采纳我的建议,可是事实是,你们确实已经看到了按照你们原本的计划所带来的灾难,那就是几乎没有玩家愿意大量充值,服务器人数也是可怜,然而在采纳玩家的部分意见并做出调整后,玩家的充值数量和在线人数出现了非常大的对比,这是无可争议的事实,既然如此,你们为何还不明白广大玩家的意图?一个非常简单的道理,比例1:20,一些玩家会充值几万甚至不止,并且长期玩下去,同时还会邀请身边的,游戏里的朋友来入驻,但是比例1:5,绝大多数一点消费欲望都没有,甚至不敢充值,也不愿意让朋友来这里,因为看起来这里的设定像个笑话,他们宁愿去官服或者泰服买号,因为有保障。
当然你可以说,部分玩家经济水平不行,你不消费不代表别人也不消费,但是我想告诉你的是,我们不是消费水平不高,也不是不愿意消费,而是觉得这钱花得不值,简而言之就是这钱用了也是白用,因为在你们的私服充值消费和官服一样的钱,我们无法体验不到官服以外的乐趣,同时私人服务器是没有保障的,仅此一点就足以劝退绝大多数玩家。
建议-充值和商城
1:调整充值比例
2:提高回馈礼包古谱武学残卷中奖概率
3:增加回馈礼包中奖道具,如开光材料包,奇珍异宝,古朴升级道具,奇珍,99武学等道具
4:增加回归礼包3、回归礼包4等以让玩家更为便捷获得江湖内功残卷,同时提高中奖概率
5:增加隐世门派、势力门派出师CD清除道具(或者将原本24天的CD调整为一周,部分门派出师可直接无CD,如万寿山庄,徐家庄,金针沈家)
6:增加隐世门派、势力门派周常一键完成道具
7:增加生活职业材料自选礼包、药品礼包(如制造类生活职业材料包、采集类职业材料包)
8:提高充值各档位奖励,如古谱武学武技自选包,火浣台,风物志等
9:增加99武学数量,但不开放开放鸳鸯双刀和九宫剑法
10:增加镇派武学第1层、第二层直售道具,(目前官服2内即可免费领取当前门派1层镇派武学)
设定
pvp
1:增加经脉激活数量(2内阶段即可激活6-8条)
2:增加兵录上限(2内阶段即可满级)
3:增加灌注丹和紫灵丹每日使用限制(建议改为5000次甚至无限,否则在版本后期新入驻的玩家将永远不能跟上其他玩家的进度)
4:pvp和pve奖励机制应当平衡,增加帮会追杀奖励机制(如帮会追杀结算优势方奖励古谱武学残卷包、江湖内功残包、官银、风物志、镇派武技自选包、生活材料自选包、娃娃洗练包、宝物洗练包、奇珍异宝等,劣势方适当减少数量,pvp是这个游戏的核心玩法,从一开始你们的方向就错了,pvp才是刺激玩家消费的最有效途径)
5:增加江湖模式击杀奖励和捕快缉拿成功奖励(玩家通过江湖模式击杀其他玩家、捕快职业成功缉拿红名玩家可获得对应令牌或者点数,换取可交易的奖励物品)
6:开放华山论剑玩法
7:开放战场玩法
pve
1:增加生活职业每日经验上限(玩家武学内功修炼进度和生活职业发展进度应当适当同步)
2:增加副本产出(如古谱武学残卷包、江湖内功残卷包、武技包等,提高普通玩家和肝帝玩家入驻数量,平衡交易市场)
3:缩短世界boss刷新间隔,提高产出,12:00-24:00每2-4:小时刷新一次世界BOSS,其余时间不出现世界boss
pvp是这个游戏的核心玩法,刺激更多的玩家为pvp消费才能使游戏环境变得活跃,同时较高的充值比例,起码要高于上一个老赵服才算合理,全民古谱是老赵服能留住玩家的关键因素,相比之下你们还有很大差距。
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| 我将不会再充值,花完黄金就退游 |
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Posted by: 11022933 - 08-11-2025, 03:25 PM - Forum: Game suggestions | 游戏建议
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上架的两个古谱包,只有凌晨一过开出的包才刚刚回本,一过0:30,几率就会大幅度下降,这导致我们充值了1000RMB结果凑不到4招古谱。
这吸引不到任何游戏商人的入驻,也吸引不到任何土豪玩家。
还有之前玩家的所有建议,你们都没有修改,只修改了充值累计赠送,而且副本没有任何产出,你们看清楚,是没有任何产出,只有可怜的每日任务!
真心为你们提建议,你们却不修改,我对你们太失望了,对你们制作团队的不专业感到无比失望。
花掉我账号的黄金之后,我将退出游戏!
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